Also provides an additional UI tab for individual colonist outfit state (similar to, but much more informative and useful than the vanilla Gear tab, which remains unchanged). ( ) Outfitter - Gives you way more variables for your colonists to base their apparel selection on. There are two other versions of the mod out there with different behaviors, but this one is my favorite. (-) Mad Skills (Tiered) - Softens the impact of skill decay so your people won't ever level down from it. NB: Many mods add techs to the tree, and many of them add them at neolithic - which can make the first step a doozy here. ![]() Mainly useful for tribal starts so you don't get a permanent research penalty even as you near the end of the tech tree. (-) GHXX Tech Advancing - Allows your colony to advance in tech levels once they have fully researched their current tier. (-) Efficient Light - Cuts the power cost of standing lamps to 25W. ( ) Hand Me That Brick - Allows haulers to take resources to blueprints instead of waiting for builders to do it. ( ) Step Away From The Medicine - Gives you finer grained defaults for which levels of medical care to use on people/animals/enemies/friends/etc. without having to cancel the original colonist's claim on the task first. ( ) Look At Me, I'm the Worker Now - Lets you force someone to take over a job for someone else. Good for things that burn or explode on occasion. ( ) I Can Fix It! - Automtically replaces broken buildings with blueprints to rebuild. Lets you gaze upon their glorious hair and facial features. ( ) A World Without Hat - Hides hats on the colony summary at the top of the screen, but not in game. ![]() Works very well in combination with Colony Manager once you realize what both mods can do. Really nice for simple recurring tasks that should happen occasionally, but not constantly. (-) Crafting Hysteresis - Adds a better control on when to resume work on recurring bills. Overlaps somewhat with functionality provided by Colony Manager, but entirely useful on its own. ( ) Wildlife Tab - Gives you a list of all of the wild animals on your map, along with some status information and easy tame/hunt buttons. Takes a bit to get used to and can occupy a lot of screen real estate, but it's worth a look. ( ) Moody - A nice floating panel that gives you information on your entire colony's moods, skills, current tasks, and temperature comfort. (-) Fluffy Breakdowns - Gets rid of the awful breakdown events that drain your settlement of components and replaces them with recurring maintenance tasks. Of course, there is no vanilla medical tab, so if you only include one of these mods, that should be the one. ( ) Animal Tab, Medical Tab, Work Tab - UI improvements to the tabs in question. Also great for spreading tasks across multiple workbenches. (-) Colony Manager - Adds in-game method for scheduling tasks, including several types of work that Crafting Hysteresis can't regulate for you such as animal handling, butchering, forestry and forraging). (!) HugsLib - Important library used by many a16 mods, load this first. Mods with (+) have the potential to make the game significantly more difficult. Mods marked with a (-) make the game tangibly easier (or at least more accessible). But I like it, it feels like a good balance. This set of mods is pretty extensive so it might be a bit overwhelming and will definitely clutter your tech tree. Ī16 is in full swing with a rich assortment of mods finally available, so it's time to put together an interesting pack. No discussing pirated versions of the game.The mod collection is available on Steam at. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Absolute NO sexual content involving minors under the age of 18 is allowed, period. Do not discuss details of RJW content in comments unless the post has the TW:RJW flair and NSFW tag. Please add the TW:RJW flair and the NSFW tag to all posts containing RimJobWorld content. Do not link to NSFW content hosted off-site, including mods. Do not misuse the NSFW tag when it's not needed. Maintain an atmosphere of respect and never personally attack anyone.Īll posts containing sexual content or realistic nudity must be tagged NSFW in both comments and posts. ![]() Reddit's Content Policy must be observed at all times. Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette.
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